Version 1.00; March 2, 2021
Welcome to the Scenario Disc! This disc includes 30+ scenarios across 19 mods for you to play and enjoy.
You can provide feedback and see the latest updates at the disc's CFC thread.
The scenarios are packed to make installation as easy as possible - no installer scripts, slow downloads, searching for broken links, or hunting for Play the World files if you skipped straight to Conquests. They are compressed using 7-Zip in order to fit as many scenarios as possible on the disc. An installer for 7-Zip (7z1900.exe), which will run on Windows 2000 or later, is included for your convenience if you do not already have it installed.
If you are using the Steam version of Civilization III, follow the additional Steam instructions at the end of this section as well as the standard instructions.
If you would like all the scenarios to be installed, you will need approximately 9 GB of free space on the drive where you have Civilization III installed. You can extract the scenarios by right clicking on "Scenarios.7z", and choosing 7-Zip -> Extract Files... In this window, put your Civilization III -> Conquests -> Scenarios folder as the "Extract to:" folder, as pictured:
You may also wish to change the Overwrite Mode option to either "Overwrite without prompt", or "Skip existing files".
The estimated time to copy over all the scenarios is 6 minutes with a desktop DVD drive (16x speed), and 12 minutes with a laptop or external DVD drive (8x speed).
If you are running low on disk space, you may prefer to only install the scenarios you plan to play in the near future.
In this case, you will need to copy over the "PTW Medieval Japan" and "PTW World War II" folders within the "Scenarios.7z" archive, plus any "Folder(s) Required" for the scenario listed in the table below, and the "BIQ File" listed in the table below. This can be done by right-clicking on "Scenarios.7z", and choosing "7-Zip -> Open Archive". Then, Ctrl+Click on the folders required, as well as the BIQ files required, and click the "Extract" that looks like a dark blue minus sign (-). In the "Copy" dialog that appears, enter your Civilization III -> Conquests -> Scenarios folder as the "Copy to:" folder. The dialog will also give you an accurate indication of how much disk space you will need free. Once you're ready, click OK and the scenario(s) will be copied over.
For example, if you wanted to play the Hundred Years' War scenario from the Medieval European Mod, you can see that it requires the HYW and MEM folders. Select the folders in the screenshot, as well as the MEM Hundred Years War.biq file (not pictured in the screenshot), and click the Extract button.
In the event that you already have some of these scenarios installed, it is up to you whether to skip pre-existing scenarios and keep the version you have, or overwrite them. This pack tends to include the latest stable version. For example, for Age of Imperialism, it includes version 4.1 rather than the preview version 5.0, so if you are already playing 5.0, you would want to skip copying over the Age of Imperialism files.
Once you have extracted the scenarios you wish to play on the Steam version, you'll also need to extract the Steam-Labels.7z file to the same location. This contains updates to the labels.txt file as needed for mods that customize that file to be compatible with the Steam version of Civ III. It will overwrite the mods' initial (non-Steam compatible) version of that file.
If you would like to play some of the some of the scenarios with the No Raze patch, you will need the original labels.txt file (not the Steam version). My recommendation this case is to re-extract the scenarios you wish to use the No Raze patch on following the "Only Certain Scenarios" instructions. Alternately, if you plan to use the No Raze patch with most scenarios, you could only extract the Steam labels for the scenarios you don't plan to use it with.
You may find it preferable to buy and switch to the GOG version of Civilization III, which is fully compatible with both traditional mods and the No Raze patch.
This disc includes over 30 scenarios. Some of these are standalone scenarios, and some are affiliated with each other - for example there are several scenarios that are affiliated with the Medieval Europe Mod. This table gives an overview of the scenarios on the disc.
For scenarios where the on-disc reference has an asterisk (*), significant image restoration work has been done relative to what is currently available at CivFanatics. Thus, it is recommended you view the on-disc version for an overview of those scenario, and the CFC version if you wish to comment on the thread or check for recent updates.
Some scenarios have optional extras or other human-readable files in their scenario folder; this is indicated by an asterisk (*) in the Folder(s) Required column. While not required for playing the scenarios, you may find them to be of interest. Of particular note is the No Raze patch, which prevents the AI from razing cities. This can be found in the Age of Imperialism scenario folder, at AoI\Conquests No Raze Patch, and can be used with any scenario you wish. It is generally only recommended for maps with pre-placed cities.
Mod | Scenario | Version | Created By | Short Description | BIQ File | Folder(s) Required | Reference |
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Age of Imperialism | 4.1 | El Justo | It is the year 1895 AD. The major powers have extended their colonial empires across the globe. Take the wheel of your favorite civilization and manage your colonial holdings by shipping the 'raw materials' back to your capital. VPs are accumualted for every 'raw material' unit you safely return. They are also accumulated by VP occupation. Build the League of Nations and win the default "UN" victory. Do you have what it takes? | AoI4.1-31civs-FULL.biq | *AoI | CFC Thread; *On-Disc Excerpt |
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The Ancient Mediterranean | The Ancient Mediterranean Random Map | 2.6 | thamis | Play against civilizations of the ancient era in the new version of TAM. This file will create a random map. Runs from 4,000 BC to 600 A.D. | TAM 2.6 The Ancient Mediterranean.biq | *TAM 2.6 | CFC Thread; On-Disc Excerpt |
The Ancient Mediterranean Fertile Crescent | 2.6b | thamis, iron0037 | In 4000 BC several tribes of the Fertile Crescent initiated human civilization. Re-play this era as any civilization between Greece and Persia, Egypt and Kolchis. By Jan van der Crabben for the Ancient Mediterranean MOD. Upgraded to version 2.6 by iron0037. | TAM 2.6 Fertile Crescent.biq | |||
The Ancient Mediterranean Large | thamis, Khargath, iron0037 | Large accurate Mediterranean map with realistic resources and the main map for TAM. Runs from 4.000 BC to 600 A.D. | TAM 2.6 Mediterranean Large.biq | ||||
The Ancient Mediterranean Large No Barbarians | Large accurate Mediterranean map with realistic resources and the main map for TAM. Runs from 4.000 BC to 600 A.D. This map is intended for players with slower computers and will play differently than the same map with barbarians. | TAM 2.6 Mediterranean Large No Barbs.biq | |||||
The Ancient Mediterranean Large No Wolves | Large accurate Mediterranean map with realistic resources and the main map for TAM. Runs from 4.000 BC to 600 A.D. | TAM 2.6 Mediterranean Large No Wolves.biq | |||||
Barbarossa: The War in the East (1941-1945) | 1.3 | Sarevok, Rocoteh | June 22, 1941: The largest land invasion ever seen is launched as 4 million Axis troops cross the borders of the Soviet Union for Operation Barbarossa. What ensued was called " a medieval war of conquest with 20th century weapons. " Take command of either the German or Sovier armies in the most bloody conflict in history. Who will prevail? Hitler's Germany or Stalinist Russia? | Barbarossa 1.3.biq | *EAST | CFC Thread; On-Disc Excerpt |
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The Cold War | The Cold War Deluxe | 1.6 | El Justo | It is 1950 and the the Cold War is in its infancy. The United States and Soviet Union are locked in a bitter ideological and confrontational struggle for sumpremacy. Europe, is on the doorstep of nuclear catastrophe. Asia, on the whole, is plagued with internal struggles and an increasing Soviet influence. Can you defend "liberty" or sow the seeds of Stalin and prevent "mutually assured destruction" at the same time? The choice is yours! | TCW1.6.biq | TCW | CFC Thread; On-Disc Excerpt |
The Cold War Huge - The Fifties | 1.0 | The French are in a locked war with both the North Vietnamese and the North African positions. As such, the French have control of both Hanoi and Algiers. Can you, as the French, pump some life into the post war colonial holdings? The Iron Curtain is also lined with Soviet troops while the Americans have a commanding presence in West Germany. Can you either prevent the Soviet takeover of Europe or smash the capitalist pigs and sieze control of all of Europe? Be advised that this map is really, really massive. | TCWFifties.biq | CFC Post | |||
The Cold War Micro | 1.3 | MaxRiga | MaxRiga has created a "micro" version of TCW1.5. It is essentially each civ with 1 city and the map is much smaller. It is designed for those of you who have small or really slow PCs. | TCW1.5-small12civs1.3.biq | CFC Post | ||
The Cold War Multiplayer | 1.2 | Klyden | This is the multiplayer version of The Cold War. | TCW1.51MPv1.2.biq | CFC Post | ||
Escape From Zombie Island 2 Elite | February 6, 2021 | Vuldacon | In 2008 Paradise Island was voted the best place to live. Today, it's crawling with flesh-eating zombies. A horrible accident has released an experimental virus that turns people, and the recently deceased, into zombies. The outbreak caught Paradise Island completely by surprise, and within a matter of hours most of the Island was overwhelmed by hordes of cannibalistic zombies. A handful of survivors managed to hold off the ravenous undead, but nightfall will surely be followed by fresh horror. You must act now! | EFZI2 Elite.biq | *EFZI2 Elite | CFC Thread; On-Disc Excerpt |
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Fallout: The Rebirth of Civilization | January 6, 2008 | Thorgrimm | War. War never changes. Spain built an empire from its lust for gold and territory. Hitler shaped Germany into an economic superpower. But war never changes. In the 21st century, war is still waged over the resources that could be acquired. Only this time, the spoils of war were also its weapons. Oil and uranium. For these resources China would invade Alaska, the US would annex Canada, and the EC would dissolve into bickering states. In 2077 the storm of world war had come again. From the ashes of nuclear fire a new civilization would arise. | Fallout.biq | Fallout | CFC Thread; On-Disc Excerpt |
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The Great War | 2.1 | Sarevok, Rocoteh | The time is August 5th, 1914. Europe is consumed by war after the assasination of Franz Ferdinand, the Heir to the Austrian throne. A Crisis in July provoked what has become an all-out war between the great powers of Europe. Who will win The Great War? | The Great War 2.1.biq | TGW | CFC Thread; On-Disc Excerpt |
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Master of Myrror Fantasy Mod | 2.0 Beta 3 Patch 2 | Drift | A fantasy mod based loosely on Master of Magic by Simtex. Conquer the magical dimension of Myrror as a mage of one of the four different factions. | Master of Myrror.biq | *MoM | CFC Thread; On-Disc Excerpt |
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Medieval Europe Mod | Medieval Europe Mod | 1.3 | embryodead, Yoda Power | Random map, 700-1550 AD. Recommended land mass: Pangaea. See Conquests/Scenarios/MEM/MEM Readme.txt for details. | MEM.biq | *MEM | CFC Thread; *On-Disc Excerpt |
MEM Europe (Large) | Large, clean map of Europe, 700-1550 AD. | MEM Europe (Large).biq | |||||
MEM Europe (Small) | Small, clean map of Europe, 700-1550 AD. | MEM Europe (Small).biq | |||||
11th Century Conquest | 11th century Europe scenario, 1070-1550 AD, 360 turns. | MEM 11c Conquest.biq | |||||
13th Century Conquest | 13th century Europe scenario, 1260-1550 AD, 240 turns. | MEM 13c Conquest.biq | |||||
Mediterranean | Medium, clean map of Mediterranean, 700-1550 AD. 3 alternate civs: Papal States, Wallachia and Kingdom of Jerusalem. | MEM Mediterranean.biq | |||||
Huge Map (180x180) for MEM II | 1.0 | Yoda Power | This is a huge version of the normal map that ships with the download of the Medieval European Mod II. The only rule change is the replacement of Ireland by the Zirids to fill out the space in North Africa. | MEM Europe (BIGGER).biq | CFC Thread; *On-Disc Thread |
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Crusader States | It is the year 1102 AD, and the crusaders have just established a series of small feudal states in the Levant and Syria. The surrounding Muslim states are hostile to their religious counterparts, and in order to survive, the Christians must keep expanding their new domains. | MEM Crusader States.biq | MEM, CS | CFC Thread; *On-Disc Excerpt |
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Hundred Years' War | Play as nine different factions on a map that stretches from Spain to Scotland. Win by conquest or by trading and victory points. | MEM Crusader States.biq | MEM, HYW | CFC Thread; *On-Disc Excerpt | |||
Middle-Earth: Lord of the Mods | Lord of the Mods | 1.13 | WildWeazel | Middle-earth: Lord of the Mods is a modpack that attempts to recreate J.R.R. Tolkien's fantasy universe within the confines of Civ3 Conquests. In the mod you will find 15 civilizations from the pages of Tolkien's writings, as well as custom wonders, resources, and hundreds of units. The Lord of the Rings was taken as the ultimate source of inspiration, along with Tolkien's other works such as The Hobbit and The Silmarillion. Much effort was put into complying with the information therein. | Lord of the Mods 1.13.biq | LotM | CFC Thread; On-Disc Excerpt |
Lord of the Mods Era 2 Quickstart | LotM1.13 Era 2 Quickstart.biq | ||||||
Lord of the Mods Era 3 Quickstart | LotM1.13 Era 3 Quickstart.biq | ||||||
Lord of the Mods Era 4 Quickstart | LotM1.13 Era 4 Quickstart.biq | ||||||
The Old Empires | 1.9 | Sarevok, Rocoteh | What If Tamerlane Had an Heir? A Legitimate, Strong Heir who took over the Mongols after he died in 1405? It Happened and the new Great Khan, Nayuk chose that instead of advancing to China, they should advance into Anatolia against Osman's Rising. Although the Ottomans managed to defeat the Mongols and drive them back to Persia where they would remain for the coming centuries, the Mongols had unexpectedly given hope to, instead of terror to all: The Byzantines of Constantinople. This alternative history scenario envisions the world of 1914, as shaped by several key changes along the historical timeline. | The Old Empires 1.9.biq | {none) | CFC Thread; On-Disc Excerpt |
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Rhye's of Civilization | Rhye's of Civilization Expanded | 1.23 | Rhye | Rhye's of Civilization - the fastest loading mod is a modpack that attempts to make a realistic and historically correct Civilization III game based on an Earth map, without pre-placed cities. | Rhye's of Civilization Expanded v1.23.biq | Rhye's of Civilization, Rhye's of Civilization X, Rhye's of Civilization XF | CFC Thread; *On-Disc Excerpt; Official Site; Expanded Readme (.doc) |
Rhye's of Civilization Expanded Random Map | Rhye's of Civilization on a random map | Rhye's of Civilization Expanded v1.23 RANDOM MAP.biq | |||||
Rise and Fall of the Roman Empire | 275 BC Easy | 1.32 | pinktilapia | The Rise and Fall of the Roman Empire (RFRE) is a total conversion for Civilization 3 Conquests. The game trusts you with Rome, in 275 BC, at the eve of its glorious conquests of the Mediterranean world. Using the Civilization 3 engine like it has never been done before, the game puts you directly under pressure as timed events slowly work against you and your empire. You will face glorious protagonists like Hannibal, Mithridatus, or Attila and important events such as civil war, imperial glory, internal crisis and barbarian invasions. | RFRE 275BC Easy.biq | RFRE | CFC Thread; *On-Disc Excerpt |
275 BC Hard | RFRE 275BC Hard.biq | ||||||
100 BC | pinktilapia, blitzkrieg80 | RFRE 100BC.biq | RFRE, RFRE100BC | ||||
325 AD | pinktilapia, Captain Beaver | RFRE 325AD.biq | RFRE, RFRE325AD | ||||
Rise and Rule | Rise and Rule Basic | 1.02.01 | Isak, Kal-el, Doc Tsiolkovski, harrier, Pfeffersack | This is the Rise and Rule mod, a.k.a, Double Your Pleasure for Civilization 3: Conquests. The simple design philosophy behind the mod is that variety is the spice of life and an essential part of strategy. If there's only one path to success, there really isn't much strategy involved. We've tried to beef up the selection of improvements, wonders, units etc., hoping to give you more to choose between. Don't think you'll be able to build everything everywhere. We have tried hard to make that option the certain road to failure. A wise ruler will weigh cost vs. benefit in every single decision made. Basic is 540 turns; Extended is 915 turns. | RAR 1.02 basic.biq | *RAR | CFC Thread; On-Disc Excerpt; Data File (PDF) |
Rise and Rule Extended | RAR 1.02 basic.biq | ||||||
The Rood and the Dragon | The Rood and the Dragon | July 23, 2011 | Plotinus | It is AD 480. Seventy years after the Roman legions withdrew from Britannia, the island is a theatre of wars the like of which it has never before seen. The remaining Romano-British kingdoms are waning, as the new Anglo-Saxon powers struggle for supremacy. The pagan gods are honoured through warfare, and glory on the battlefield will create a culture powerful enough to resist the allure of Irish philosophy. But the future holds more challenge - for the Christian missionaries come with the sign of the Rood - and the Norsemen in their dragon-headed longboats... | Rood.biq | Rood | CFC Thread; *On-Disc Excerpt |
Rood Classic | The previous version of the scenario, featuring fewer Viking attacks and lower corruption. | Rood Classic.biq | Rood | ||||
Space Opera | Space Opera | August 30, 2007 | Navy Dawg | Humanity has developed the technology to explore and colonize distant planets. Sent from Earth, the first colonies on other worlds were settled in the year 2320. These new interplanetary empires seek to push the furthest limits of the galaxy and expand their influence. However, alien races are lurking on the far side of the galaxy to thwart the ambitions of mankind. Take control of your civilization and build a galactic empire through force and diplomacy. | Space Opera.biq | *Space Opera | CFC Thread; On-Disc Excerpt |
Space Opera Uncharted | October 2, 2007 | Leaven | A huge-sized map for Space Opera that gives you a bigger galaxy to explore. | Space_Opera_Uncharted.biq | CFC Post | ||
Space Opera 2nd map | April 2, 2008 | thievinliar | An additional map for the Space Opera mod. Chronologically, the third map released for the mod. | Space Opera 2nd map.biq | CFC Post | ||
Warhammer Fantasy Mod | 2.51 | mrtn | A thoroughly tested fantasy mod based on Games Workshop's Warhammer world. 29 civilizations, more than 450 units. Dwarfs, elves, orcs, vampires, demons, dragons and wizards. | WH2.5.biq | WH2 | CFC Thread; On-Disc Excerpt |
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Civilization III: Worldwide | 2.9 | AnthonyBoscia | Choose one of 24 civilizations, each with unique unit lines, wonders, and technologies, in this four-era modification of the classic Civilization III epic game. | Worldwide v2.9.biq | *Worldwide | CFC Thread; On-Disc Excerpt |
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World War II Global | World War II Global | 2.7 | Rocoteh, Meateater, Tom2050 | The World War II Global military conflict has begun! In the largest and most violent armed conflict in the history of mankind, reenact these historical battles, or venture to go beyond history to forge your empire any way you like. | WW2-Global 2.7 Tom2050.biq | WW2-Global | CFC Thread; On-Disc Excerpt |
World War II Global with Extra US Transports | The World War II Global military conflict has begun! In the largest and most violent armed conflict in the history of mankind, reenact these historical battles, or venture to go beyond history to forge your empire any way you like. Changes: San Diego and New York auto-produce Transports every 7 turns. | WW2-Global 2.7 USTransports Tom2050.biq | WW2-Global |